BMW?!

“Well it'd be stupid not to try right?” this is pretty much what went through my mind when I read Tom's Brief for the BMW internship. I immediately started drawing up a 'master' plan to secure the place. I initially intended to do both options and produce and vehicle and place it in a scene I had created. The vehicle would be a BMW X6-M, chosen purely because I thought it an interesting design, a sort of mix between a 4x4 and a saloon car. The scene I had in mind was a quarry, full of mud and dust. Mud and dust that I intended to spray all over the car.
So with a great deal of excitement and anticipation I began modeling the X-6. I started very low poly around the front wheel arch, there were maybe 6-8 sides to the arch at the start. I then built the front wing, with most of my concern on keeping good clean flow lines. I built the rest of the car using this method, following the lines of the car in a smooth and effective manner. Once this was complete I deiced to try and up the poly count and improve the over all silhouette.


I used the turbo-smooth modifier to achieve this. Usually I wouldn't use turbo smooth but since this model was only being used for production and final renders, not games I felt justified . Initially turbo-smooth caused many problems and seemed very messy. After some reading online I refined the mesh by chamfering edges to achieve the hard lines and smooth curves I required. However the chamfering required a lot of forward planning and fine tuning to make sure is was left with clean topology. Once I had gotten to grips with this method the car really began to take shape and I started work on an interior. I didn't want to spend too much time making the interior super detailed, as the main focus would be the outside.
After I'd got the interior out of the way I began fine tuning the outside.
I had a lot of trouble with the shapes in and around the rear bumper. It has a lot of hard edges and changes in direction, which when chamfering and smoothing can get a bit confusing. After sorting that the front bumper was less of a challenge, and with that done most of the challenging shapes where complete.
I did quite a few test renders just to see how it was looking. These highlighted a few areas that needed work, the door handles for example were not smoothing in the right shape.
I want through this process quite a few times until I was happy with how the car was looking.
I had quite a bit of trouble balancing the brightness and contrast. It was either coming out too dark and undefined or too bright and washed out.
For the final renders I tried to place the camera in positions that replicated advertising images used by car firms. I think the low angel shots were particularly effective at making the car look aggressive and imposing.



I wrapped up my 5 best renders in a PDF and sent an email with all my fingers crossed.

John Hilliard

John Hilliard is an artist that uses photography and explores the ways a camera can distort your perception of a scene. This is quite interesting as it is commonly perceived that a photo tells no lies, whereas traditional painting can be easily distorted or changed especially when representing a scene. Photo's can often be seen as 'fact' were as paintings a mere 'interpretation'. ‘Cause of Death’ is a perfect example of this. This is one photograph of a body lying in a field, but the cause of death is open to interpretation. The photograph has been cropped in four different ways and each time there seems like there is an obvious explanation for the death. Drowned, Crushed, Fell, Burned. This questions the truth of a photograph and also could be a comment on the impact media manipulation can have on our understanding of events. They also also show how important composition is in how we understand an image. This is something I want to try and really begin to explore in my visual design work.


‘Camera recording its own condition’ is another work by Hilliard consisting of 70 photographs of a camera. Each photograph is slightly different according to the conditions under which the camera’s settings have been changed. Many of the photographs are under exposed contrasting with many that are overexposed. The aim with this piece is to show that an image can be manipulated and distorted even with just the use of light and the lens. There are many possibilities for error when taking a photograph and a photograph can never be a true representation of an image or object. Colours especially can vastly change. This in particularly becomes important to remember in visual design, there is no substitute to on site observational drawing. (happy now Chris?)

I find Hilliard’s work very interesting because, maybe previously I have rarely ever questioned the truth of a photograph. Perhaps a little naivety on my part, but now that I can see how manipulation can be so simple and have such an effect.

Turner and the Masters

On a very cold and very snowy day in London last week I got the chance to go and see the Turner and the Masters exhibition at Tate Britain. In the words of Stephan Deuchar, the director of the Tate, “In exploring how a nineteenth- century painter forged a new and distinctly modern form of landscape painting rooted in an understanding of and critical independence form past art, the exhibition seeks to broaden our understanding of the concept of artistic originality and reveal how a sense of history can shape artistic production.” This large gathering of so many of Turner's works and those of artists that influenced him is extraordinary and has been carefully thought out from beginning to end.
Throughout his career Turner never tired of matching his talents to those forerunners whom he most admired. The great thing about the exhibition is that these are displayed next to Turner's own work and you can see the links that they have with each other. Some of the artists include are Rembrandt, Canaletto, Poussin, Constable, Gainsborough and Ruebens. When Turner was apupil at the Royal Academy, the institutions then president Sir Joshua Reynolds in his Discourses said “Study therefore the works of great masters, for ever. Study as nearly as you can in the manner, and on the principles, in which they studied. Study nature attentively , but always with those masters in your company; consider them as models which you are to imitate, and at the same time as rivals with whom you contend.” I think that this is still relevant today and this is a good approach for myself to use in my own art work.
Poussin's “Winter, or the Deluge” 1662-4 and Turner's “The Deluge” 1805, they are displayed side by side and are a brilliant example of how Turner tried to emulate and challenge the work of old masters. In this example I think that he was particularly successful. Turner's painting portrays a real sense of drama and energy the figures in it appear to be in great agony and peril. Whereas in Poussin's 'Deluge', the emotions of the figures are not portrayed as you would expect in a catastrophe. Turner's version appears a lot more apocalyptic and fits in with the narrative much better.
Rembrandt's “Christ and the woman taken in adultery” 1644 and Turner's “Pilate washing his hands” 1830 were also shown together. However, in this case I do not think Turner has challenged or improved upon the style of a master. In my opinion Rembrandt's painting is better because it has much more defined colours and depth, and more dramatic lighting.
Overall I found the exhibition very interesting and found that being able to compare and contrast so many paintings with one another was a good way to learn more about art.

Turner



Turner- A brilliant artist
Joseph William Mallord Turner was born in London in 1775 and was admitted to the Royal Academy Schools in 1789. Turner is famed for his romantic landscape paintings and there is even a permanent collection of his works in the Tate after he left many of his works to the nation after his death.
Romantic landscape painting developed in Britain during the first half of the nineteenth century for a number of possible reasons. An increase in industrialisation meant that artists wanted to portray an idealised version of the countryside landscape, rather than show the effect that the ‘age of steam’ was having on rural Britain. Even politically Chartists and Radicals advocated “a return to the land” as it was mans natural workplace. Another trivial reason being that the new middle class, a creation of the rapid growth in urban areas, just wanted something pretty to hang on the walls of their London homes.
Turner was deeply influenced by another landscape artist, Claude Lorrain, who painted more than a century before him. Turner admired Lorrain so much so that he even requested in his will that Lorrain’s Seaport with Embarkation of the Queen of Sheba (1648) be displayed in the National Gallery next to Turner’s own Dido Building Carthage (1815).



The two landscapes are similar in their compositions using classical architecture to frame the space and you can easily see the influence that Lorrain has had on Turner. Especially in relation to the way the sunlight affects the atmosphere of the painting overall, and both deeply romanticise the landscape.





The romantic landscape of Turner, I believe, evolved much further than for example his contemporary John Constable. Constable remains true to the ideals of romanticism and almost always depicts his ‘true to nature’ scenes of Constable Country. In my opinion Turner began to reject romantic ideals in favour of portraying a much more factual depiction of nature in Britain. Turners works were admired by many and had a particular influence in France, and I think that these later works such as and Rain Steam and Speed (1844) had a direct influence on Impressionism that emerged out of France during the 1870’s and 1880’s







Turner’s Snowstorm: Hannibal and his Army Crossing the Alps (1812) is a particular favourite landscape painting of mine. The figures depicted are very small, as in many of Turner’s landscapes, and almost do not need to be included in the painting as our attention is never actually centred on them and their story. When I look at this painting all I see is the epic landscape and the impressionistic treatment of the snowstorm.



Turner’s ‘The Fighting Temeraire’ (1839) is another favourite and was even recently voted by the nation as its favourite painting. It shows the Temeraire being tugged to its last berth before being dismantled. Apart from being quite a beautiful painting there may have been underlying connotations that Turner was trying to portray. The small ugly tug boat is representative of the new industrial era of the Victorian age and the large majestic ship is representative of the old Georgian era. The sun is setting on this era but even the smoke from the small tug boat blackens the sunset and is almost like the victory of industrialisation over everything that once was. The use of light to create atmosphere and his style influence me in my work.

Mannerism

Mannerism- The proof that sometimes they got it wrong.

The term mannerism itself derives from the Italian word maniera. For Vasari (the most prolific art biographer at the time) this term meant ‘the method of copying frequently the most beautiful things, combining them to make from what was most beautiful the best figure possible, and putting it into use in every work for all the figures’. The period of time that we generally contribute mannerist works to is from around 1520 to 1600. Evidence to suggest this comes from many works of principally Italian origin.
The principal characteristic of mannerist works of art is the elongation and distortion of the human figure. The muscles are also often grossly over emphasised creating forced and unclear compositions often resulting in great discrepancies in scale between the figures. Much of mannerism is a conscious revolution against the calm classicism and serenity of artists such as Raphael during the High Renaissance. The very perfection of Raphael led only to emulation in his successors and therefore they turned to the exaggeration of facial expression, gesture and lighting in order to produce a work of their own. Here are a couple of examples of mannerist art.











Jacopo Pontormo, The Descent from the Cross (1525-1528). This scene has no depth to it at all the figures are too closely intertwined and the whole space looks overly crowded. The contrapposto pose of Christ adds to the elongation of his limbs and makes him look very unrealistic. The only saving grace for the mannerist aspects of this work is the facial expressions, which are very pronounced, but as this is a deposition scene the horrified looks are acceptable. There are many other paintings that I think are badly composed with unrealistic portrayals of figures and poses. I understand the aims of mannerism; I just don’t think that they were always successfully executed. Mannerist characteristics in sculpture however seem to be more successful as in Cellini’s salt cellar.









Benvenuto Cellini, Salt Cellar for Francis I (before 1545). Although this is not a painting but a sculpture I think it demonstrates the aims of mannerism stated by Vasari very well. Cellini was primarily trained as a goldsmith and the fine detail here is extraordinary, and may well be what makes this piece so brilliant. This salt cellar was used as storage for salt and pepper and it depicts the god of the sea Neptune and the goddess of the earth Ceres. The elongation of the limbs and the depiction of ideal beauty here is perfectly acceptable as it has not been done to an extent that renders the piece ugly and poorly designed as in Pontormo’s deposition painting.




Parmigianino, Madonna of the Long Neck (1535)







Rosso Fiorentino, Dead Christ with Angels (c.1526)

Michelangelo
Whenever you ask someone what they think of when you say ‘Michelangelo’, they will often reply with “The Sistine Chapel” or “David”. Michelangelo is one of the best documented sculptors of the sixteenth century and yet people do not know that much about his life as a sculptor. Obviously the brilliance of the Sistine Chapel cannot be ignored entirely, but to Michelangelo painting was an inferior art to sculpture, and he only painted the Sistine Chapel to prove himself as a painter as well as a sculptor.
Michelangelo was inspired by classical antiquity and often sculpted naked male figures as in his colossal statue David (1501- 1504) This shows the figure of David contemplating the fight that is to come between him and Goliath.




The treatment of the musculature is outstanding and the statue has become well known for its beautiful study of the human form.
La Pietà (1499) is another of Michelangelo’s best known works. A young depiction of Mary is holding the body of Christ in her arms and the treatment of the marble has left an outstandingly smooth finish. Christ’s anatomy is detailed and accurate and again demonstrates Michelangelo’s brilliance in depicting the nude male. Mary’s facial features are in my opinion the most beautiful part of this work. Her features are delicate and naturalistic almost making her appear flesh like. The drapery of the whole sculpture is also amazing.



The image of victory is often depicted as a woman, as is traditional. However, Michelangelo in his Victory (1525-1530) has depicted a man. It is likely that the figure of victory here depicts the politics of a newly liberated Florence. The extreme twist of the young male is almost beyond the realms of possibility, but Michelangelo manages to convince me that that this pose is natural.




Where Michelangelo was brilliant at depicting the male form I do not think he spent much time studying the female nude. In particular his Night for the Medici chapel looks like the body of a man. The muscles are too large on the arms and thighs, the shoulders are too broad and worst of all the breasts look like they have been stuck on as an afterthought.

Onlive?

The games journalism fraternity seems abuzz with talk of the recent 'Onlive' announcement.

after some light reading i found Tim Buckly of CAD fame made an interesting point.

"I won't pretend to know the architecture of the intricate web of licensing and exclusivity deals that ensares the entire games industry, but I do suspect that some pretty strict arrangements would start popping up between developers and the console manufacturers. And I also know that a lot of development studios are owned by console manufacturers, or other publishers. I doubt Microsoft spent so much time and money acquiring a lion's share of the industry to turn around and let Bungie's new Halo game show up on a service that costs them console sales.

And Nintendo... Nintendo shits money and they've had an incredible case of explosive diarrhea for the last few years. What incentive do they have to license their titles to a start-up service that, once again, doesn't sell their hardware?"

more thoughts on this matter to come after iv read abit more.